Robots Through the Years
Teams are trapped in an 8-bit video game. Each three-team alliance has three ways to help defeat the boss: Tipping the scale or the alliance’s switch in their favor to earn points, exchanging power cubes for power ups (force, boost, and levitate) to gain a temporary advantage during the match, and climbing the scale tower to face the boss. Who will defeat the boss?
-From FIRST Website
Robots collect fuel (balls) and score it in their boiler via high and low efficiency goals. Boilers turn fuel into steam pressure which is stored in the steam tank on their airship. Robots deliver gears to pilots on their airship for installation. Robots must latch onto their airship before launch by ascending their ropes to signal that they're ready for takeoff.
-From FIRST Website
Unite Your Crew. Ready Your Contraption. Prepare to take flight!
Sir Cumference laid siege to the competition field in the 2016 game "FIRST Stronghold." The game required the robot to storm defenses, launch boulders into the castle, and to scale the castle wall to claim it for the alliance. Sir Cumference ended up
leading Team 156 to the quarterfinals at the 2016 Greater Pittsburgh Regional, and to the semifinals at the 2016 Buckeye Regional in Ohio. The robot's larger tires paired with an adjustable appendage to take out others' defenses with ease. The tires had the ability to go over rough terrain, while the appendage could open doors, raise portcullises, and lower drawbridges. In the end, this ultimately lead to the team's success.
"RECYCLE RUSH is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season."
-from FIRST website
The LOB-ster, as its name may en-TAIL, was a vital part of RPM's 2014 FRC season. Team 156 built The LOB-ster based on FIRST's "Aerial Assist" challenge. The "Aerial Assist," similar to past challenges, is played by two competing alliances of three Robots each on a flat 25’ x 54’ ft. field. A lighting truss is suspended just over 5 ft. above the floor. The objective is to score as many goals as possible during a 2 minute and 30 second match in collaboration with the two other robots on your team. It is essential for teams to work together in order to fish-up as many points as they can.
Presenting Ultimate Mayhem! This is our 2012-2013 season robot for the "Ultimate Ascent" competition. The game required robots to shoot Frisbees at goals to score. The higher the goal, the more points earned for that team’s alliance. During the last thirty or so seconds, the robots were allowed to hang on three-leveled pyramids to score even more points. Our robot only hung from the bottom level, but we could shoot precisely while hanging. Joining the other robots on the website is... Ultimate Mayhem.
It’s a bird! It’s a plane! It’s a µ Thing? Meet the 2011-2012 season robot! It’s a µ Thing competed in "Rebound Rumble," a basketball game for robots. The design of this robot consists of a “conveyor belt” shooting mechanism, a tank-like body, and tires with metal rings on them for turning. µ is the coefficient of friction. It’s a µ Thing is built so tank-like that the wall dented before the delicate robot.
It’s a µ Thing
Pure Mayhem is the first robot FIRST Team 156 RPM built. It performed very well at the Finger Lakes Regional and Buckeye Regional in the 2010-2011 season. We brought home from the Finger Lakes Competition the General Motors Industrial Design Award. This award celebrates form and function in an efficiently designed machine that effectively achieves the game challenge. It features a simplistic claw mechanism that is operated with ease as well as an extremely light weight frame.